Thursday, June 13, 2013

Refresher room ( Assignment #1)

It's been nearly a year since I had an official class in UDK and knocking off the dust was definitely an endeavor getting used to the interface again. Once I'd found my groove in UDK I decided to toss out the area I had originally built in class because I felt like I was almost trapped with it because I had done little more than a simple box that was centered in the area so I started over. I went with a darkened path this time. At the end of the path I wanted to have a secret area that would lead to hidden areas under the map.




All the meshes used were stock in UDK with the exception of the tombstones but I wanted to make the area feel well lived in and it to seem like it was just night time and the whole town or area may merely be sleeping. I wanted houses to peep out of the wilderness and used different sized trees and bushes to help demonstrate some depths outside of the fences. The fences near the front and end of the level have obstructions that "prevent" the player from leaving. All in all this was fun to get back into UDK and I look forward to furthering my experience in UDK.

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