For my
multiplayer level I would like it to be set in a waste management facility.
Within the facility I want spawn points and exact opposite sides of the map
with a middle area that is booby trapped for people daring enough to venture
out into the open for the good weapons. How I want the level booby trapped is I
would like the level to flood after something is triggered or even by rival
team members perhaps. When it floods the fluids will be toxic to touch and it
will rise to one or two floors from the top of the level affording safety to
those who get out of the way in time. Also in the center area I would like a
couple of floating platforms that would rise up and protect someone who is
stuck in the middle at the wrong time with no room to get to safety. On the
downside the player will be stuck in the open on a floating platform and thus
susceptible to getting shot because they are sitting in the middle of the level
elevated. The whole level will probably be more rectangular than a perfect
square but I definitely want to reference waste management plants and how they
set up there pools of toxins so that when I start building my level I can base
it off of reference. Another reason I chose a waste management plant is because
the metal environment I am picturing is my head can be nearly done without
importing to many static meshes and thus saving me time to work on other
aspects of the level creation in general.

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