Thursday, June 20, 2013


For my multiplayer level I would like it to be set in a waste management facility. Within the facility I want spawn points and exact opposite sides of the map with a middle area that is booby trapped for people daring enough to venture out into the open for the good weapons. How I want the level booby trapped is I would like the level to flood after something is triggered or even by rival team members perhaps. When it floods the fluids will be toxic to touch and it will rise to one or two floors from the top of the level affording safety to those who get out of the way in time. Also in the center area I would like a couple of floating platforms that would rise up and protect someone who is stuck in the middle at the wrong time with no room to get to safety. On the downside the player will be stuck in the open on a floating platform and thus susceptible to getting shot because they are sitting in the middle of the level elevated. The whole level will probably be more rectangular than a perfect square but I definitely want to reference waste management plants and how they set up there pools of toxins so that when I start building my level I can base it off of reference. Another reason I chose a waste management plant is because the metal environment I am picturing is my head can be nearly done without importing to many static meshes and thus saving me time to work on other aspects of the level creation in general.
 
Inspiration - One of my favorite games is Gears of War 3 and I believe that this particular map would be good for referencing my are out and
 

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